bring happiness to life

Play and joy with effect.

The interactive tiles fix together like jigsaw pieces to form a lit “hopscotch” square, and you jump from colour to colour. Some games are physically challenging, others more mentally demanding: stretching, memory and fast reactions.

Clinically documented effect
Set up in under a minute
Designed in Denmark
Evidence of effect

Measurable results after just a few hours of play

15 scientific publications on clinical trials in Denmark, Japan, PR China and Taiwan show significant effects on both physical and cognitive performance.

See the research
+149%
Better balance test

in a randomised controlled trial with seniors averaging 83 years.

+80%
Better balance test

for frail seniors after merely 1 hour of play. They no longer used their rollator.

+100%
Leg strength

in a Danish trial, with better balance and mobility, and seniors 1–2 cm taller.

“A total of 4–6 hours of play on MOTO tiles gives statistically significant effects on physical functional abilities and cognitive abilities.”
Summary of the scientific evidence · Read the summary (PDF)
How it works

From box to game in under a minute

Turn on the tiles

Each tile has its own rechargeable battery: up to 15 hours of play.

Click them together

Like LEGO: in a line, a square, a horseshoe, or spread apart for longer runs.

Pick a game

15 games in the basic package, more than 40 in total, in the MOTO app.

Play

Step on the lights. Every tile senses pressure and has 8 coloured lights.

A tablet showing a player's progress graph next to lit MOTO tiles
Automatic documentation

Every game is recorded, so progress is easy to show

  • Score and time per user, with progress graphs in the app.
  • Secure online access: scores are uploaded to the MOTO Cloud, so staff can follow them from any computer or phone.
  • For every user and centre: challenges and tournaments keep the group motivated.
The MOTO charging station with tiles stacked inside
In the box

One set, ready to play

  • 10 MOTO tiles, 30 × 30 cm and 500 g each, with a pressure sensor and 8 RGB lights
  • Charging station and adaptor: up to 15 hours of play per charge, 2–3 hours to recharge, stacked like plates in a dishwasher
  • 10-inch MOTO tablet (Android) with the MOTO app pre-installed
  • Manual and packaging

More about the product

A typical session

Ten minutes of play, with rests in between

Five short games with breaks. The recommended programme alternates fast games with reaching and stretching.

Game set-ups and recommendations
Color Race: speed and reaction Final Countdown: agility Reach: balance and stretching Pause
Use cases

1 system, 100 uses

The same equipment trains balance, leg strength, endurance, mobility, memory, spatial orientation, concentration and coordination, for children and teenagers, in rehabilitation, in elderly care and in sports and fitness. MOTO is used in Denmark, Japan, Italy, Finland, Colombia, Singapore, Malaysia, Australia and more.

Balancing and fall prevention Brain training Children's therapy Stroke Sports and fitness Dementia Alzheimer's Parkinson's Osteopenia Sclerosis Muscle atrophy PTSD Social psychology Obesity Home use

Use cases and stories

Bring MOTO to your centre

Order sets of tiles or ask us for an offer. We answer as soon as possible.